March 6, 2013
Larry and Terry begin participating in One Game A Month (1GAM) under the Tuttle Games name, developing browser games with the ImpactJS engine.
Stop participating in 1GAM
October 4, 2014
The 1GAM project served as a solid starting point for learning fundamental game development patterns. The end result: a total of 8 mini-games, including a reflex trainer, a detective puzzler, and more. Included involvement in a game jam and contest.
Begin developing Traveling Bacon
June 9, 2015
Work begins on our first independent Unity project: a puzzle game with a pig.
Traveling Bacon released
July 19, 2015
Graduating from small web browser games, Traveling Bacon is “shipped” after under 2 months of work. This marks our first time using licensed audio, and vector (not pixel) art.
Stage Fright released
January 2, 2016
Our second standalone project is an interactive short story (about 20 minutes long) about a poor, young fellow in a big city trying to make it in show business. Its eerie/creepy vibe drew two Let’s Play videos from the GameJolt community, offering great feedback and entertainment.
Urban Parking Simulator prototype published
March 27, 2017
We release the public prototype of this two-player cooperative game focusing on verbal communication and calculated risks. One player controls the car, while the other pilots a camera drone to scout out possible parking spots. Trust us, it’s not anti-urbanist propaganda!
Late Leaf is born
May 3, 2017
Late Leaf LLC is formed. Under the Late Leaf Games brand, we decide to begin taking game development more seriously than before. What lies ahead? Computer games, mobile games, board games, maybe even AR and VR!
Hot Day released
August 11, 2017
The first game we ever made back during 1GAM gets remade in a low-poly voxel style, for free on iOS. Now with upgrades and brief, infrequent video ads!