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  • Ninja Stars v1.1 iOS Title Screen

    Ninja Stars CTRL ready for App Store debut

    Our collaboration with Fidgetly has reached a major milestone! Ninja Stars CTRL: Iga Disciple is wrapped up for an initial release. Our original target was for Christmas Eve 2017, but there were some hiccups along the way regarding the marketing graphics (e.g. app icon/logo, screenshots, etc.) and the App Store’s holiday break. In any case,…

  • A quick video recap of Trick or Play 2017

    Terry and I went to Playcrafting’s Halloween event this year, just a few months after PlayNYC. It was interesting seeing some familiar names like Looking Glass and Simple Machine, as well as meeting a bunch of new folks showcasing their games in the huge demo room. As usual, I really liked the energy throughout the…

  • Returning to the city

    Can you believe it’s Spooktober already? Time flies: I spent the entirety of September working exclusively on the ninja star fidget spinner throwing game mentioned previously. Let’s take a quick look at the progress I made on… Ninja Stars: Iga Disciple You are a ninja-in-training, specifically one being trained by the legendary Iga clan. Terry…

  • Fidget spinner and a cat

    Fidgetly CTRL hype

    Quick update: The Fidgetly guys got back to me last week and we chatted a bit. They have a great product that anyone can understand, plus an enormous base of potential customers. I’ve decided to set aside a week or two to develop a game prototype that would utilize the fidget spinner controller well. Idea 1:…

  • A quick recap of PlayNYC 2017

    Last Saturday, Terry and I attended PlayNYC as regular folks (not as exhibitors or the cool “Devs and Pros” pass-holders), and I figured I’d jot some quick notes down on what caught my attention. Terminal 5 was a great venue for the event, and I’m definitely interested in applying for a booth next year. Anyway,…

  • Subdividing city blocks

    We’re still on the city map level of things right now, as we don’t want to rush prematurely into the systems that govern building selection/generation. After working out a few snags in the map generator, we now have a rudimentary way to mix things up. As you may have noticed in the sample map generated…

  • The grid plan

    Yep, it’s time to talk about procedurally generated content. Urban Parking Simulator will need procedurally generated levels, or else players will begin memorizing the neighborhood layouts, reducing the challenge of navigating unknown territories with your partner. (We might have situations where you get to stay in one neighborhood for multiple parking jobs, or in-game days,…

  • Hot Day coming to the App Store any minute now…

    I must say, the App Store developer account approval process is surprisingly opaque and marred with delays. While I accept full responsibility for the initial mistake (during development, I was under the impression that I would just publish Hot Day under my personal iCloud account, not under a separate Late Leaf Games account), about a…

  • The freezer feels a bit smaller

    I changed the graphics a touch, resized the freezer to my actual freezer’s dimensions (roughly 3:2), and added some smooth camera movement between object placements. Also (not in the video), the freezer door can actually swing in to close when time is up. I’m thinking that you’ll have something like 60 seconds to place X…

  • Is there enough room in your freezer?

    … to fit all that ice cream you’re going to need this summer. Look at this footage of a new prototype I whipped up in an hour or so while sitting in bed this past weekend. It’s sort of like 3D Tetris, but not really. I do believe it has promise. It definitely has the…